﻿// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System.Collections;

[System.Serializable]
/// <summary>
/// A wrapper to set target audio levels for specific clips, so we can fade volume up and down.
/// This volume gets multiplied by the clip's volume before being played.
/// </summary>
public class AmbientAudioTarget  {

	public AudioClipData data;
	public float targetVolume;
}
